But then again, maybe they already do stuff like this and we just never noticed because everything dies too goddamn fast. I think weakening certain moves instead of outright stopping them could give some strategy to which parts you want to break first without making them too weak. By Lucas White Today, Bandai Namco has released information on a new God Eater 3 character, along with some details on new and returning Aragami, and topped the info drop off with some new. There is definitely some cool stuff you could do here though, like if breaking Dromi's legs greatly reduced how long it runs when devouring, or breaking it's head reduced the frequency of devour attacks. Having more than one per Aragami would be a little much though, since reducing their moveset even more would make fights comically easy. But for all I know that already happens and I just never noticed. This can be useful in quickly telling the two apart if you are jammed since the Aragami Ability icon will only appear on the version you most recently devoured. It would be cool to add to all of the aragami, like stopping Kongou's wind attacks if you break the tubes, stopping Gboro-Gboro's cannon shots if you break the horn, etc. The Clone is considered an entirely different Aragami from Amen Ra so if you devour the clone, you only get Aragami Abilities for the clone and the same applies to Amen Ra itself. It will cover the various weapons, their pros and cons, the different materials, upgrading mechanics, and other enhancements. The database says that breaking Nuadha's Aureole weakens it but I haven't noticed how. General Discussions Guide GOD EATER 3 Crafting/Upgrading Guide The purpose of this guide is to provide a basic overview of the crafting and upgrading system of God Eater 3. Breaking Barbarius' drill stops it from going underground, breaking Marduk's front paws stops the explosion when it slams the ground (but not the lava), I think breaking Ukonvasara's tail stops it from shooting lightning wherever it wants, and I'm pretty sure breaking Balmung's boosters reduces the frequency of it's running attack. They do do that, it's just not very noticeable.
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